Control weights
Weights that move something: a cursor, a key, a game pad, a servo. The fly brain was built to turn perception into motion in milliseconds.
Control weights read the 1,489 efferent neurons, the same descending neurons that drive a fly's legs and wings, through an output adapter that maps them to your actuator. The loop runs on the device at 100 Hz.
CursorMouse controlCursor turns a screen and a target into mouse motion: go to x,y, click, double-click, right-click, drag and drop. Trained on human recordings, so the path has the acceleration, the overshoot and the correction of a real hand.KeysKeyboard control · betaKeys produces key-down and key-up events for text and shortcuts with the inter-key timing of a person typing, including chords and held modifiers.PadGame controller · betaPad maps game frames to a standard controller: two analogue sticks, triggers and buttons. Trained per game by imitation and reinforcement, on the same brain.
Available soonPricing
Every weight set is free up to 100k monthly active devices per platform. Unlimited inference per user.